The Command An Army battle pass
Update 3 added the first seasonal battle pass. It is a levelled track you progress through and can skip levels on, and it is not the same thing as a game pass: one is a temporary ladder that ends, the other is a permanent unlock.
Battle pass is not a game pass
This trips people up, so it is worth being blunt. The four permanent passes listed on the game passes page are one-off purchases that stay with your account. The battle pass is a seasonal ladder with a fixed number of tiers, progress-gated, and it disappears when the season rotates. Money spent on skipping levels buys progress inside one season and nothing permanent.
What is actually on the track
The headline is three new Mongol units, and one creator bought the track to its final tier so the contents could be read off the finished screen rather than a preview. Two of the three read as mace-type troops on the stat panel, carrying piercing damage that goes through shields. That is a meaningfully different answer to shield lines from what a banner unit tends to offer.
The rest of the ladder is consumables and currency rather than units: skill crystals, luck potions, gems, and items tied to the daily quest loop. The crystals are the part with lasting value, because they are the currency the skill tree consumes and they do not refill on their own.
Battle pass units arrive finished
One of the most useful things a completed playthrough establishes is that these units have no further evolution. They arrive in final form. That makes them a different proposition from the same update's Pikeman-to-Phalangite and Mace-to-Morning Star paths, where you still have work to do after you obtain the base unit, and it means the comparison to a banner unit of similar rarity is not like for like.
The quests are the real cost
Two creators reached opposite recommendations, and the disagreement is itself the useful part. One bought the whole track and called it expensive because level skipping is priced separately and adds up quickly. The other says the rewards are fine and the gating is the problem: the track asks for objectives captured and full rounds played, a round runs long unless someone is deliberately helping, player kills are slow to farm alone, and daily tasks sit on top.
Read together, the honest position is that this track is cheap for a group queueing together and expensive for a solo player grinding daily. That is a queueing decision, not a spending decision, and it is worth settling before you buy anything.
The units themselves are mixed
Neither creator rates all three highly. One pass unit is dismissed outright as too weak to justify a slot. A second is described as no better than taking a morning star or a mace instead, which is a fair question to ask of a new unit when that older route already exists. The mounted archer is named the best of the three, but the same recording calls it low-damage with short range and a small squad, and questions whether its displayed range is even correct. Its offsetting strength is movement and survivability rather than output.
Where the prices stop
The in-game purchase screen is the only authority on what a tier costs, and the reward structure above is read from two creator recordings dated 2026-10-03 rather than from an official price list. That is why this page carries no figures. The only endpoint that publishes prices covers permanent game passes, which is a different product, so quoting a battle-pass number from it would be a category error. Two specific fields stay open: the exact cost per tier, and the unit names, which neither recording pronounces clearly enough to reproduce. The Mongol units page is where the named roster lives.
Watch it in action
Every video below passed two checks before it went on this page: it resolves through YouTube’s own oEmbed endpoint, so the title and channel shown are the real ones, and it ships English captions, which is where the points beside it were read from. Nothing here is described from a thumbnail or a guess.
I Finished the MONGAL Battlepass to Get the NEW OP MONGAL UNITS in Roblox Command an Army (CAA)
DinozaurPlays · uploaded 2026-10-03 · 15:07
- Walks the whole ladder to its final tier, so the page can describe what a completed Season 1 track actually hands over rather than what the preview promised.
- The track carries three new Mongol units, and the creator checks each one on the stat panel - two of them read as mace-type troops with piercing damage that goes through shields.
- Battle pass units arrive in final form: the creator confirms they have no further evolution, which makes them a different proposition from banner units.
- One of them is a mounted archer whose displayed range is short enough that the creator questions the panel itself, comparing it unfavourably with a fire archer on output while noting better survivability and movement.
- Level skipping is priced separately and adds up quickly, which is the creator's stated reason for calling the track expensive rather than thin on rewards.

Video by DinozaurPlays on YouTube
IS THE SEASON 1 MONGOL BATTLEPASS WORTH IT? HOW TO LEVEL IT! COMMAND AN ARMY ROBLOX
AccelToWin · uploaded 2026-10-03 · 2:18
- Splits the question in two: the rewards on the track are fine, including skill crystals, luck potions and gems, but the quests gating them are the real problem.
- Names the grind that drags - capturing objectives and playing full rounds, where a round runs long unless someone is deliberately helping, plus player kills that are hard to farm alone.
- Daily tasks stack on top of that, and the verdict is that the track can stall a player who is not queueing as a group.
- On the units the judgement is mixed: one pass unit is dismissed outright, another is called no better than taking a morning star or a mace instead, and the mounted archer is named the best of the three while still being described as low-damage with a short range and a small squad.

Video by AccelToWin on YouTube