Command An Army updates
Every version we can date, from the public launch to the next update the official event feed has already announced. Each entry links to the sources it rests on.
Latest named version on record: HALLOWEEN EVENT (Oct 31, 2026 – Nov 7, 2026) - timeline last updated 2026-11-05.
Planning around a weekly cadence
If this game really ships every week, any plan that takes longer than a week to pay off is built on sand. That is why the guides on this site stay short and the data stays current: a unit guide written for one patch is worth reading for roughly seven days. Practically, treat each update as a reset of your assumptions rather than an addition to them. Recheck the star cost of the units you rely on, recheck whether your favourite still has the same matchups, and expect at least one thing you believed last week to be wrong this week.
Rechecked every update
- The live game title and version string, straight from the Roblox API.
- Every code, against both trackers, including the ones that disagree with each other.
- Star costs, because evolving changes them and balance passes can change them again.
- The event feed, because the next window is published before the update lands.
Where other trackers go further
- Damage and health numbers. The developer has not published per-unit combat stats, so this site omits the field instead of estimating it.
- A complete level-to-star-limit table. The cap is set in-game, so the star-limit tool takes your own number as input rather than printing a table.
- Daily code refreshes. Two larger trackers re-check codes faster; this site re-checks every code on each update and prints the check date above.
- Unconfirmed leaks. This site waits for a second source before publishing a rumour, because a wrong leak costs more trust than it earns traffic.
How updates are dated here
Dates come from the Roblox virtual events feed where an official window exists, and from code release records where it does not. The live game title is a third signal, because the developers rename the game for headline releases. The title currently reads [🎃EVENT] Command An Army which advertises the newest patch rather than an older headline release, so it dates the latest entry instead of naming it.
Why some entries are thin
A patch with no code release and no official window leaves almost no trace. The balance pass in this timeline is dated only because trackers noted a code going stale around it. Rather than pad that entry, this site says what is known and stops.
The release rhythm
Public launch, a content update a week later, a balance pass, then Guilds and Ranked a week after that. The next window is already scheduled. Weekly is the working assumption for this game, which is why the unit data and code list on this site are reviewed far more often than the guides.
- LiveOct 31, 2026 – Nov 7, 2026Source attached
HALLOWEEN EVENT
Halloween Event is live in Command An Army from October 31 to November 7, 2026. No unit list or reward table has been published yet; this guide covers how the window works and what to do while it is open.
- EndedOct 3 - Oct 10, 2026Official data
Update 3 - Mongol Units
The official event API moved Mongol Units by a week: the window is now October 3 to October 10.
- Mongol UnitsThe official description is one line long. No unit names, star costs or abilities have been published.
- What to do nowIf you want to field new units the day they land, get your star limit and current loadout sorted first.
- EndedSep 19-26, 2026Official data
Update 2 - Guilds & Ranked
Guilds and a ranked queue land, and the live game name becomes [GUILD & RANKED] Command An Army.
- GuildsGuilds went live, and the official Pro pass provides guild capacity, a custom badge and 20 additional guild ranks.
- RankedA random map, a single round, and a randomly assigned attack or defence side. On day one everyone starts at the bottom rank.
- New codesThe four codes shipped with Update 2 - RANKED, GUILD, PARRY and RAPIER - were live during the window. All four are retired now with the rest of the September batch, and the codes page keeps every one of them with the date its status changed rather than deleting the row.
- Live name changeThe store title was renamed [GUILD & RANKED] Command An Army for the launch and then reverted to the plain name. It has since been renamed twice more, most recently to [🎃EVENT] Command An Army for the Halloween window, so the title dates the newest release rather than this one.
- ShippedSep 12, 2026Two independent sources
Update 1 - New Units
New units arrive, and the SHIELDBREAKER code ships with them.
- New unitsNew troops joined the summon pool. See the unit database, where every entry carries its own confidence label.
- SHIELDBREAKER700 Gems, posted in the same Discord update thread.
- ShippedSep 5, 2026Two independent sources
Launch
Command An Army goes public with WAR, RELEASE and BUGFIX codes.
- WAR + RELEASEBoth launch codes are still active today, at 500 Gems each.
- UpcomingNov 7 – Nov 14, 2026Official data
Next Update!
The developer has opened a placeholder window called Next Update! for November 7 to November 14, 2026. Subtitle TBA, description empty, no unit or reward list published.
- WindowNovember 7 to November 14, 2026, back to back with the Halloween Event and with no gap between them.
- Still unknownNo unit list, class, cosmetic or reward table has been published against this event ID.
Update 3 deep dives
Update 3 brought the Mongol faction and a reworked trait and skill tree. Both topics are large enough to have their own pages: the Mongol units breakdown, and the traits and skill tree breakdown.
Watch it in action
Every video below passed two checks before it went on this page: it resolves through YouTube’s own oEmbed endpoint, so the title and channel shown are the real ones, and it ships English captions, which is where the points beside it were read from. Nothing here is described from a thumbnail or a guess.
UPDATE 2 GUILDS RANKED RAPIER KNIGHT REVIEW PROGRESSION NERFS NEW CODES COMMAND AN ARMY ROBLOX
AccelToWin · uploaded 2026-09-19 · 7:47
- Reports that troop mastery earnings and gem earnings were each cut by roughly 30% while level requirements rose by about 20%, which is the sort of economy change no text patch note states plainly.
- Puts the summon price at 500 gems, which reframes the value of any gem source on this site against the cost of a single pull.
- Notes that guild membership gates inviting other players to your party, so guilds are not purely cosmetic.

Video by AccelToWin on YouTube
MASSIVE PROGRESSION NERFS REVERTED?! GAME IS SAVED! COMMAND AN ARMY ROBLOX
AccelToWin · uploaded 2026-09-19 · 1:28
- It reports that the earlier progression cuts were rolled back: roughly 30 percent off skill income, 30 percent off stone income and raised level requirements, with players who had lost account levels getting them back.
- It treats the rollback as the fix the community asked for and calls the 50 percent troop mastery experience bonus the part that hurt most, on the grounds that the game was already slow to level in.
- It is a one-minute reaction recorded the same day as the change, which makes it the earliest dated record of the reversal we have found.

Video by AccelToWin on YouTube
Testing The *NEW* RAPIER Unit in Command An Army
Purp · uploaded 2026-09-23 · 9:55
- The Rapier is the newest two-star unit and the creator rates it as the highest-DPS two-star in the game (creator claim, not independently verified) - a fast shock unit built for charging.
- Its weakness is low HP and vulnerability to arrow fire, so he places Rapiers behind allies such as Spartans rather than on the front line.
- Finds Rapiers ineffective against lancers and 'squishy' on their own, concluding the Rapier works as a protected damage dealer rather than a standalone frontline (creator playtest).

Video by Purp on YouTube
UPDATE 3 SNEAK PEAKS! MONGOL BATTLEPASS UPDATE! TRAIT SYSTEM REVEALED! CODES! COMMAND AN ARMY ROBLOX
AccelToWin · uploaded 2026-09-30 · 3:32
- Recap of the Update 3 teasers ahead of release.
- Says mace was released as a three-star and as a Mongol evolution of the Pikeman.
- Notes a new map, a batch of Mongol units, a five-star unit and a banner unit are part of the drop.

Video by AccelToWin on YouTube
LEAKING COMMAND AN ARMY MONGOLS UPDATE! (New Update Leaked)
Atlantic Blox · uploaded 2026-09-28 · 15:14
- Takes a look at previously unknown Mongol leaks.
- Shows cavalry evolving and an upgraded Lancer while heading to start a guild.
- Describes horse archers dedicated to the Mongols for skilled horsemanship players.

Video by Atlantic Blox on YouTube
Balance changes between updates
Not every change ships inside a numbered update. The line items below come from the developer's patch record between updates, and for anyone mid-progression they matter more than the version numbers: two of them moved units in our own database. Each figure rests on one source quoting that record, so it is labelled single source rather than stated as settled.
| Date | Change | Detail |
|---|---|---|
| 2026-09-13 | Ranged range cuts | The Archer line and Crossbowman had their range reduced. Flaming Archers lost range in the same patch, but its burn now affects players as well as NPCs. |
| 2026-09-13 | Javelineer rework | After the rework its throws ignore shield damage reduction, which turned a mid-tier ranged unit into an anti-shield answer. Its official card lists RNG 140 at Level 1. |
| 2026-09-19 | Spearman and Pikeman squads | Squad size raised from 24 to 28, a direct buff to both steps of the spear line. |
| 2026-09-21 | Rapier and Rapier Knight | ATK INT cut from 1.1 to 0.9 on both. Rapier Knight had Parry raised from 20% to 30%, so the pair traded damage for block rate. |
| 2026-09-21 | Spartan | BlockDurability cut from 110 to 100, the first direct nerf to the most-targeted unit in the game. |
Two things follow from the table. Recheck any unit you rely on after a patch rather than after a version number, because the spear line and the Spartan both changed without a new version name. And treat a range cut as a nerf to your positioning, not just to a number: the units affected are the ones that need protection to work at all.
The progression rollback, and how to read it
One entry belongs beside this table because it changed the table subject. A reaction video published on 2026-09-19 reports that the developer rolled back the progression cuts - roughly 30 percent off skill income, 30 percent off stone income and the raised level requirements - and that players who had lost account levels got them back. It was recorded the same day as the change, which makes it the earliest dated record of the reversal we have found rather than a later summary of it.
Read alongside the Update 3 preview and the pattern is plain: progression numbers in this game move more than once per update, and sometimes within a day. That is exactly why this page dates every line instead of printing one current state, and why an income or experience figure you read here is worth rechecking in game rather than trusting because it is written down.