Command An Army index
Everything on this site in one place, grouped by the system you are trying to understand.
Systems
- UnitsStar cost, role, evolution chain and confidence label for every named troop.
- Star LimitThe two limits that decide what you can field, and how the cap grows.
- EvolutionLevel 20, third ascension, and which units are worth the duplicates.
- Commands and formationsFollow, Hold, Attack, Rush and Aim, plus circle formation.
- ClassesAssassin, Sword & Shield and Hammer, and how to choose one.
- GemsEvery traceable gem source and what gems are actually spent on.
All 28 named troops, by role
Melee all-rounder
Polearm
Ranged
How this index is kept honest
Every page listed above is generated from the same data files the rest of the site reads, so this index cannot quietly fall behind the pages it links to. If a unit is added to the database it appears here, and if an update is removed from the timeline it disappears here in the same build. Nothing on this page is a hand-maintained list, which matters because hand-maintained lists are exactly how reference sites end up with dead links and orphaned pages.
The other habit worth knowing about: gaps are labelled. Troops that creators have named but no source has costed are listed separately rather than given invented star values, and claims that rest on a single creator are marked as such wherever they appear. A reference page that admits what it does not know is more useful than one that fills every cell.
Where to start reading
If you are new, the beginner guide is the fastest route to a working first hour: claim the free gems, redeem the codes, and level the four cheap units that survive contact. If you are already stuck, the star limit page explains the constraint that is actually stopping you, and the army builder turns that explanation into a specific four-unit answer using the troops you own.
If you play ranked, read the ranked page before the tier list. Ranked assigns your side randomly, so the tier list tells you which units are strong while the ranked page tells you which ones survive being handed the wrong role. And if you want to know how much of this is verified rather than repeated, the sources page lists every endpoint and creator used, with the rulebook applied to each confidence label.
Dated updates
- Update 2 - Guilds & RankedSep 19-26, 2026Live
- Update 3 - Mongol UnitsSep 26 - Oct 3, 2026Upcoming
- Balance patchSep 13, 2026Shipped
- Update 1 - New UnitsSep 12, 2026Shipped
- LaunchSep 5, 2026Shipped
Everything else
- Beginner guide
- Counter chart
- Tier list
- Map tactics
- Guilds and ranked
- Game passes
- Codes
- Army builder
- Update history
- Events
- Sources and verification
- About this site
Game data on this index was verified 2026-09-21. Official title at that moment: [GUILD & RANKED] Command An Army.
What this Command An Army wiki covers
This Command An Army wiki is an index of what the site has verified, not a copy of another reference. Every entry above points at a page that names its sources and carries a confidence label, so you can tell two-source facts from single-source reports before you act on them. Where the game has not published something, the page says so instead of filling the gap with a number.
The index is rebuilt from the same data files the pages read, so it cannot fall out of step with them: add a unit to the database and it appears here, remove an update from the timeline and it disappears here in the same build. If you are looking for a specific system rather than a full read, start with the Codes page for the redeem log, Units for the roster, Star Limit for the budget rules, and the Army Builder for the loadout those rules produce.