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Economy

Gems and summoning

Gems buy summons, class changes and upgrades, and duplicates from summons are the only route to ascension. Here is every source we can trace, and what to spend them on.

Where gems come from

  • Group bonus400 gems

    Join the official Roblox group, like the game and favourite it. One-off, verified by a full beginner walkthrough.

    Confidence: Two independent sources

  • Working codes700 to 5,000 gems each

    Eleven codes are confirmed by two or more dated trackers as of 2026-11-03, including HALLOWEEN and ROME from the 2026-10-31 event. Ten of them print a gem value and are worth 19,900 gems together, and each code works once per account.

    Confidence: Two independent sources

  • QuestsScore dependent

    Quests pay out gems, and the higher your score the more you earn.

    Confidence: Single source

  • Match resultsScore dependent

    Kills and objectives move your end-of-match score, and score drives the payout. An AFK win is worth roughly 10 gems.

    Confidence: Two independent sources

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A first-week spending plan

Start by banking every verified source before spending anything. The one-off group bonus and the confirmed codes together come to more gems than a week of match earnings, and unlike match earnings they expire. Only after that is it worth thinking about what the gems are for.

Then summon rather than switch class. Summoning produces duplicates, duplicates produce ascension, and ascension is the gate in front of evolution, which is the only progression step that changes what your units actually are. A class change is a one-off cost that alters your own commander's play style; useful, but it does not compound the way duplicate stock does.

The exception is a player who already knows they want a different class and has the duplicates they need. In that case switching early is fine, because the cost is paid once either way. What is worth avoiding is switching repeatedly while learning, since each switch quietly costs you a batch of summons you could have turned into ascension material.

Where gems go

  • Summoning from the troop pool - the source of every duplicate you need for ascension.
  • Changing your commander class, which is why the first class pick is worth thinking about.
  • Recruiting and upgrading the troops that sit in your four-entry loadout.

Doing the gem maths

Stack the verified sources against each other and the priority order writes itself. The one-off group bonus is 400 gems for about a minute of work. The eleven live codes are worth 19,900 gems between them, which is nearly fifty times the group bonus for a similar amount of effort. Match earnings are the slow, repeatable source, and an AFK win paying roughly 10 gems shows how little the game rewards standing still.

That ordering matters because gems are the only route to duplicates, and duplicates are the only route to ascension. Spending gems on class changes early competes directly with summoning, and a class change is a fixed cost you pay once while summons are the thing that keeps feeding your roster. If you are deciding between the two in your first week, the summons are almost always the better buy.

  • Codes first: 19,900 gems across the eleven live codes, one-off, and they expire without warning - the whole September pool died in one week. Claim them before anything else.
  • Group bonus second: 400 gems, one-off, no downside, takes a minute.
  • Matches third: score and objectives drive the payout, so playing the objective pays twice.

Gem FAQ

How do I get gems fast?
Do the one-off group bonus first: join the official group, like the game and favourite it for 400 gems. After that, match score and quests are the repeatable sources, and every working code is worth between 300 and 1,000 gems.
Do I earn gems by going AFK?
Barely. Creator testing puts an AFK win at around 10 gems, which is negligible next to actually playing the match and scoring.
What are gems spent on?
The summon pool, changing your commander class, and recruiting or upgrading the troops in your four-entry loadout.
Should I save gems or summon immediately?
Summoning is how you get duplicate copies, and duplicates are the only way to ascend. There is no separate currency for ascension, so early summons are progress rather than waste.

Summon odds, and why the published sets disagree

These are the only published pull rates we could find, and they do not agree with each other. Command Center lists a full set; Pro Game Guides gives a single figure for the two best units, and it is less than half of Command Center's number. Printing both is more useful than picking the flattering one, because the practical advice does not change either way: at any of these rates you should treat a 4-star as a long-run goal funded by codes and match earnings, not as something you buy in one sitting. A third independent reading, recorded in a creator video on 2026-09-11, matches the Command Center column on every unit it covers, and a fourth list published by commandanarmycodes.wiki on 2026-09-12 does the same. That is three readings against one, so the 0.08% figure is the outlier rather than the consensus.

UnitStarsCommand CenterPro Game GuidesRadex Tips (video)CAA Codes Wiki
Spartan40.19%0.08%0.19%0.19%
Immortal40.19%0.08%0.19%0.19%
Samurai40.06%not published0.06%0.06%
Berserker40.06%not published0.06%0.06%
Crossbowman34%not published4%4%
Scout Rider220%not published20%20%
Mercenary, Spearman, Shieldman, Archer118.88% eachnot publishednot published18.88% each

Two caveats worth carrying into the summon screen. Command Center's numbers add up to roughly 99.5%, which is what a real rate table looks like once rounding is applied, but neither site states where its figures were read from, so all four readings are labelled with their source. None of that agreement makes any of them official - it makes the 0.08% figure the outlier. And these are per-pull rates, not pity thresholds: no source has published a guaranteed-drop counter for this game, so there is no honest point at which we can tell you the next 4-star is due.

One more reading deserves naming because it does not come from a checklist at all. A creator recording on 2026-09-20 reads the odds straight off the game own summon screen and calls Berserker a 0.15% pull, which is the only figure in this table taken from the interface rather than a third-party page. It lands between the two camps instead of settling them, and it is also the reason to trust the in-game screen over every published list if the two ever disagree again.

Field footage

Watch it in action

Every video below passed two checks before it went on this page: it resolves through YouTube’s own oEmbed endpoint, so the title and channel shown are the real ones, and it ships English captions, which is where the points beside it were read from. Nothing here is described from a thumbnail or a guess.

Summon odds read on camera

I Spent $784,983 on 0.2% BERSERKER SOLDIERS In Command An Army! (Roblox)

More Andy · uploaded 2026-09-20 · 14:12

Read from the transcriptVerified captions
  • It opens the summon screen and reads the odds printed there, calling Berserker a 0.15% pull immediately before rolling one - the only in-interface figure we have for this game.
  • It prices the loop in two currencies: 2,500 gems against 400 Robux as the reference pack, 500 gems for a ten-pull, and 64 Robux to skip the spin animation.
  • It shows the star limit working in practice. A four-star Berserker leaves the commander at four of six stars, so a three-star unit cannot be equipped beside it and the army runs on two unit types.
  • It notes that losing a four-star squad costs a long respawn, which is the practical reason a cheap second unit still earns a slot even when the rare one is stronger.
I Spent $784,983 on 0.2% BERSERKER SOLDIERS In Command An Army! (Roblox)

Video by More Andy on YouTube