Command An Army units
Every troop name we can trace to a source, with its reported star cost and battlefield role. Where only one source reports a value, the card says so instead of pretending it is settled.
- Mercenary1 starMeleeThe cheapest frontline body you can field. At one star it is the default filler when the star budget is tight, and it is the one complete evolution chain every creator names: Mercenary to Squire to Knight.Two independent sourcesEvolves
- Squire2 starMeleeThe middle step of the Mercenary chain. Its 2 star cost is community-reported rather than published by the developer, so treat 2 as the working default and confirm it in your own Units menu.Two independent sourcesEvolves
- Knight3 starMelee all-rounderThe end of the Mercenary line. Creators describe it as an underrated all-rounder that holds its own against Lancer, Berserker, Samurai and Spartan.Two independent sources
- Shieldman1 starDefenseThe one-star defensive anchor: it takes arrows on its shield and buys your ranged units the time they need. One of the four starter picks, and the base of the Imperial Wall line.Two independent sourcesEvolves
- Sentinel2 starDefenseThe middle tier of the Shieldman line, Sentinel provides dependable defense and acts as the mandatory stepping stone toward Imperial Wall.Two independent sourcesEvolves
- Imperial Wall3 starDefenseThe final form of the shield line and one of the best defensive units creators name: extreme arrow resistance at the cost of the shortest reach in the game, which lets almost anything crowd it.Two independent sources
- Spearman1 starPolearmA one-star polearm that hard-counters cavalry. It is the direct answer to Cavalry and Lancer, and the base of the spear line.Two independent sourcesEvolves
- Halberdier2 starPolearmKnown as the shield breaker: high damage plus high block damage, which makes it effective against any shield wall and against Spartan stacks. With no archers on the field it is close to unstoppable. Its star cost is disputed - Command Center lists 2 stars, Pro Game Guides lists 1 star in its tier table and 2 stars in its own ranked list - so the in-game value is the authority.Two independent sourcesEvolves
- Imperial Halberdier3 starPolearmThe final evolution of the spear line. Its 3 star cost is community-reported: one creator notes the evolved polearm can price itself out of your star limit entirely, so check the real cost before equipping.Two independent sources
- Archer1 starRangedA one-star ranged unit with unusually broad coverage and the first pick among the four starter units. Its line ends at Flaming Archers, whose burn damage still defines the ranged meta.Two independent sourcesEvolves
- Longbowman2 starRangedThe middle tier of the Archer line, Longbowman delivers increased arrow range and serves as the mandatory evolution step before Flaming Archers.Two independent sourcesEvolves
- Flaming Archers3 starRangedThe only unit in the game with burn damage and the ranged core of the current meta. Community reports put its attack range at 300, down from 405 before it was cut for being too strong. Official and community sources usually write the name in the plural, Flaming Archers, also seen as Flame Archers; this site previously called it Fire Archer.Two independent sources
- Scout Rider2 starCavalryA two-star cavalry unit that creators call one of the best flanking picks: fast to commit, and able to swing behind the line to cut down archers and commanders.Two independent sourcesEvolves
- Lancer4 starCavalryThe end of the cavalry line and the only four-star unit community sources say you can reach purely by evolving. A charge unit built to kill archers and Flaming Archers.Two independent sources
- Crossbowman3 starRangedA three-star ranged unit with a good matchup against high-value melee, which melts the instant cavalry or Flaming Archers reach it.Two independent sources
- Immortal4 starSpecial meleeA four-star special melee unit. High durability and built for frontal pushes, and recommended for fast-paced play and for clearing mixed groups of NPCs and shields.Two independent sources
- Spartan4 starSpecial meleeA four-star spear elite and the core of any defence. With circle formation up it is very hard for conventional units to break, which makes it the most targeted unit in the game and the one that most tests your loadout.Two independent sources
- Samurai4 starSpecial meleeA four-star special melee unit and the highest-DPS unit in community consensus, summoning 16 soldiers at once. It breaks shield lines and pressures cavalry, but its health is low and concentrated ranged fire collapses it.Two independent sources
- Berserker4 starSpecial meleeA four-star high-DPS melee unit that community sources rate as the weakest four-star: extremely fragile against ranged damage, and unable to handle a Spartan head-on.Two independent sources
- Spear Militia2 starPolearmThe basic spear militia, summoning 30 soldiers at once and applying pressure through sheer numbers. It is the base of the Spear Vanguard line.Two independent sourcesEvolves
- Spear Vanguard3 starPolearmThe evolved form of the spear militia: faster than Imperial Wall with longer reach, but less block. Creators list it among the evolutions most worth the cost.Two independent sources
- Cavalryman3 starCavalryThe middle step of the Scout Rider line and the required stop before Lancer. A stronger charge and more survivability, at the cost of going from two stars to three.Two independent sourcesEvolves
- Pikeman2 starPolearmThe evolved Spearman, with a stronger anti-charge profile and the only second step on the main spear line. The 2026-09-19 balance pass raised spear squad size from 24 to 28.Two independent sources
- Javelineer2 starRangedA javelin thrower whose official card lists RNG 140 at level 1. After the 2026-09-13 rework its throws ignore shield damage reduction, which turned it into the anti-shield ranged unit. Two sources dispute its star cost (2 stars and 1 star), so the in-game value is the authority.Two independent sourcesEvolves
- Elite Javelineer3 starRangedThe evolved Javelineer and the end of the anti-shield ranged line. At three stars it is hard to fit alongside your main units on a mid-range star limit.Two independent sources
- Mace3 starMeleeA break-shield melee unit with officially confirmed block damage, and one of the standard answers to a Spartan formation or a shield line. It has no evolution line, so investment only comes through ascension.Two independent sources
- Rapier? starMeleeA rapier unit added in Update 2 (2026-09-19) with an officially confirmed Parry trait. The 2026-09-21 patch cut its ATK INT from 1.1 to 0.9. The developer has published neither a star cost nor a summon rate, so this page shows no numbers rather than a guess.Two independent sources
- Rapier Knight? starMeleeThe second rapier unit from Update 2. The 2026-09-21 patch raised Parry from 20% to 30% while cutting ATK INT from 1.1 to 0.9, trading damage for block rate. Star rating and full stats remain unpublished.Two independent sources
Reading a unit card
Each card shows four things worth checking in order. The star cost decides whether the unit fits your budget at all. The role tells you which job it fills in a four-slot army. The confidence badge tells you how much to trust the two numbers beside it, with two sources meaning independent agreement and single source meaning one creator said it. And the evolves flag tells you whether there is anything to invest duplicates into, because a cheap unit with a strong evolution is a far better long-term pick than a cheap unit without one.
How we label unit data
Star costs and roles in this database are community-reported, which means two or more independent sources agree on them. Anything reported by a single creator is marked as a single source and treated as unconfirmed, and anything with no source at all simply does not appear. That is why the roster here splits into two lists rather than pretending to be complete: it is better to show a gap than to fill it with a number somebody invented.
Why other sites list 25 or 26 units
Three published roster counts, all read in September 2026, disagree with each other: one media outlet ranks 25 units, two fan databases list 26, and this page carries 28. The gap is not a fight about which troops exist, it is a snapshot date. The 26-unit figure covers everything up to Update 1, and the pair that takes a list to 28 is Rapier and Rapier Knight, the two troops Update 2 added on 2026-09-19. The 25-unit count drops one of the older entries; which entry changed is not yet pinned down from the patch notes, so that total is treated as a dated snapshot rather than a rival list. If the number your own Units menu shows matches none of the three, trust the menu: patch notes have added and renamed troops faster than any third-party list has kept up with them.
Two practical notes follow from that. First, star costs change with evolution, and most evolved forms have no reported cost yet, so a unit that fits your budget today may not fit it after you evolve it. Second, the game is patched weekly: if a value here disagrees with your own Units menu, your menu is correct and the page is stale. Both facts are the reason the army builder lets you edit every cost rather than trusting the defaults.
Named by creators, not yet costed
These troops appear in gameplay footage and in the counter discussions, but no source reports a star cost for them. They are excluded from the army builder pool until a value can be traced.
- CrossbowAppears only in the official 2026-09-13 patch notes. No unit list carries an entry for it, and neither its role nor its star cost is confirmed.
- MortarA ranged suppression unit, suggested as the ranged answer when cavalry is not an option; its range sits below Imperial Wall.
- ShielderA shield-type unit named in play, appearing alongside Halberdier.
- HammerA unit category that counters shields, and also the name of a commander class.
- PhalangiteThe unit name Phalangite keeps surfacing in Google Trends breakout searches — first around Update 3 (2026-10-03), then in the 2026-10-20 round (interest 3, +2% week-over-week, flat; tiny absolute volume), and again in the 2026-10-22 round (interest 3, +7% week-over-week) — now a second consecutive week in Rising, confirming a steady low-volume niche interest, still tiny absolute volume, still unconfirmed in the verified roster. Its star cost, role, and how to obtain it remain unconfirmed.
- LaestrygonianThe unit name Laestrygonian keeps surfacing in Google Trends breakout searches — first around Update 3 (2026-10-03), then again in the 2026-10-20 round (search interest 1, -6% week-over-week, i.e. cooling after a brief spike; absolute volume tiny). It is not yet in the verified roster, so its star cost, role, and how to obtain it are unconfirmed.
- MyrmidonThe unit name Myrmidon is appearing in Google Trends breakout searches around Update 3 (2026-10-03). It is not yet in the verified roster, so its star cost, role, and how to obtain it are unconfirmed.
- KhorchinThe unit name Khorchin is appearing in Google Trends breakout searches around Update 3 (2026-10-03). It is not yet in the verified roster, so its star cost, role, and how to obtain it are unconfirmed.
What are the best units in Command An Army?
There is no single best unit in Command An Army, and any list that names one is answering a different question. Your army is limited by star cost and by four equipment slots, so the best units in Command An Army for your account are the strongest four that fit the budget you actually have. A unit that is excellent at 15 stars is useless to a player capped at 8, and a cheap unit with a strong evolution often beats an expensive one that never evolves.
That is why the Command An Army units list above is sorted by star cost rather than by strength. Use it to see what each troop costs and which role it fills, then take your star limit to thearmy builderto get an actual answer for your budget, including the second and third best combinations and the reason each one is ranked where it is.
Unit names Command An Army players keep searching for
Phalangite, Laestrygonian, Myrmidon, Myrmidons, Laestrygonians, and Khorchin are unit names appearing as Google Trends breakout searches around Update 3 (2026-10-03). None of them is in the verified roster yet, so a star cost, a role, and how to get Phalangite in Command An Army are all unconfirmed. They appear in the reported-units data above; the official Discord is where the first confirmation is expected. The confirmed, costed troops remain Lancer, Spartan, Samurai, and the rest of the unit list.
Watch it in action
Every video below passed two checks before it went on this page: it resolves through YouTube’s own oEmbed endpoint, so the title and channel shown are the real ones, and it ships English captions, which is where the points beside it were read from. Nothing here is described from a thumbnail or a guess.
TOP BEST UNITS to USE in COMMAND AN ARMY Roblox
Radex Tips · uploaded 2026-09-11 · 2:55
- Publishes a full set of pull rates: Immortal and Spartan at 0.19%, Samurai and Berserker at 0.06%, three-star Crossbowman at 4% and two-star Scout Rider at 20%.
- Those figures match the Command Center set this site already prints, which makes them a second independent reading of the same table and leaves the single 0.08% figure published elsewhere as the outlier.
- Argues against saving everything for a four-star: an ascended two-star such as Scout Rider can outperform an unupgraded rare unit, so the advice is to build around what you already own.

Video by Radex Tips on YouTube
The Best RANKED Units in Command An Army (Tested Tier List)
Tuki · uploaded 2026-09-24 · 14:03
- Bases the ranking on real ranked-match testing rather than theorycrafting, focused on units that help you rank up fast.
- Creator verdict (interpretation): rates the Archer C tier by default but argues a Fire Archer becomes a strong ranked pick because 6-player matches reward area control.
- Creator framing (interpretation): ranked is built around six-player team fights, so AoE and support units swing matches more than raw damage.

Video by Tuki on YouTube
The Most *Underrated* Unit in Command an Army Update 2
Tuki · uploaded 2026-09-19 · 5:00
- Makes the case that the Squire line (Mercenary to Squire to Knight) is one of the most underrated units right now - a squad that fights as a group rather than a single model.
- His argument is that fighter count, health and block matter more than raw DPS for this unit, and that a fully evolved Knight from this line is one of the strongest grinds in the game (creator interpretation).
- In play he uses the squad as a frontline that soaks hits while spearmen and Spartans rest, then sweeps the enemy line - a unit that scales by rebuilding its numbers.

Video by Tuki on YouTube
The NEW UNITS Are INSANE in Command an Army! (Roblox)
MimoBlox · uploaded 2026-09-12 · 10:35
- Update 1 added new units — Javelineer, Spear Militia, Mace and Flame Archer.
- Creator checks their stats and how to summon them.
- Overview of the expanded unit roster after the update.

Video by MimoBlox on YouTube
[COMMAND AN ARMY] Strategies and tips from a top 100 player
Im Uma · uploaded 2026-09-24 · 11:41
- Tips from a top-100 player out of 10M+ players.
- Strategy beats brute force — flanking, terrain, positioning and counter-attacks.
- The game is deeper than it first appears.
![[COMMAND AN ARMY] Strategies and tips from a top 100 player](/images/yt/e5na9akEsXk.webp)
Video by Im Uma on YouTube
I Unlocked the SPARTAN UNIT in Roblox Command an Army!
IsiahCozy Gaming · uploaded 2026-09-24 · 26:45
- Unlocked the Spartan unit (and the Imperial Halberdier).
- Tests how strong the Spartan is in real battles.
- Showcases the unlock path for the Spartan unit.

Video by IsiahCozy Gaming on YouTube
How To Get The Imperial Walls And Is It Worth It? Command An Army Roblox
AccelToWin · uploaded 2026-09-25 · 5:48
- Imperial Wall is a very strong unit.
- Its closest analogue is the Spear Vanguard, which is faster but blocks less.
- Extremely high block rate, among the tallest units, and reaches 200.

Video by AccelToWin on YouTube
Why Your Spartans Keep Losing in Command an Army!
Bronzy · uploaded 2026-09-26 · 4:16
- Auto-charging straight at the enemy is the common Spartan mistake.
- Auto-charging gets Spartans killed fast by enemy reinforcements.
- Technique to actually win fights with Spartans.

Video by Bronzy on YouTube
IS IMPERIAL HALBERDIER BEST UNIT In Command An Army?
puncix · uploaded 2026-09-26 · 15:04
- Per a number one player, the top units are Superior Vanguard, Imperial Halberdier and Lancers (S tier).
- Imperial Halberdier is likely the second-best unit, with insane block damage and huge range.
- Most units have about 8 range while halberdiers strike from afar.

Video by puncix on YouTube
Top 5 Units Everybody Should Use in Roblox Command an Army
AtlasRoblox · uploaded 2026-09-23 · 3:40
- Builds its top-five around role rather than rarity: an archer evolved to longbowman for range, a scout upgraded toward spearmen, a Spartan as the first four-star to buy, plus a lancer and a halberdier (creator ranking).
- Claims the Scout to Cavalry to Spearmen line is arguably the most powerful in the game because it breaks defensive lines on attack and moves fast to support, but a halberdier guarding the line shuts it down (creator claim, not independently verified).
- Describes the fire-arrow archer as 'legendary' once evolved, with the practical tip to watch your range and take high ground so you see enemies before they arrive (creator play tip).
- Rates the Spartan as the unit to pull first because its job is buying time for allies, which the video compares to a stronger version of the squire (creator verdict).

Video by AtlasRoblox on YouTube
I Tested EVERY NEW UNIT In Command An Army!
GravePlays · uploaded 2026-09-25 · 20:38
- Returns after the new update at level 12 and notes the lobby is far more competitive than at launch.
- Highlights a new limited time exclusive pack containing new three star units, now priced at 1,000 Robux versus the original 40 Robux starter pack.
- Notes he was an early player and the game has grown well beyond its first 1,000 players.

Video by GravePlays on YouTube
Obtaining the *NEW* RAPIER Unit in Command An Army!
Rexon · uploaded 2026-09-19 · 8:36
- Obtains the new Rapier unit, described as a two star that can evolve into a three star and carries a parrying ability.
- Notes guilds were expensive and ranked was not functional for him at the time, so the video focuses on the new unit.
- Useful as a first look at the Rapier before the Update 2 unit roster settled.

Video by Rexon on YouTube
I Obtained the *BEST* Units in Command An Army!
Rexon · uploaded 2026-09-10 · 28:00
- Walks through a run using what he calls the strongest units in the game, naming Samurai and Spartan among the units he rates highly.
- Points out that even the best units take a lot of currency to farm, so the grind matters before you can field a top roster.

Video by Rexon on YouTube
How To Get The Phalangite! Is It Worth It? Command An Army Roblox
AccelToWin · uploaded 2026-10-03 · 6:35
- Traces the unlock to the pikeman line, where the phalangite is the alternate branch off that unit and is distinct from both the pikeman and the spearman rather than a further step along their chain.
- The defining combination is a shield together with an unusually long reach, which is what separates it from the rest of that branch.
- Keeps the halberdier as the answer to shields because its damage output stays higher and it carries block damage, while the phalangite trades that away for a faster swing.
- Squad size and the three formations match the spearman and pikeman, but it moves more slowly than the other branches in the same line.
- Creator verdict (interpretation): the weakness named is durability, since the squad loses because it cannot cover a formation - but the creator still says take it and expects it to be rebalanced.

Video by AccelToWin on YouTube